The Scarf

 

Make two teams. You need as many chairs as you have players. Place two rows of parallel chairs all facing in one direction. One team occupies each row. In front of the rows a person stands or sits holding a scarf or any piece of cloth one can grab - this person is not competing. At the back of the row of chairs, stands another person who will give the start signals. The players of each team look only in front and put their hand on the shoulder of the player in front of them. They will have to transmit the signal to grab the scarf by pressing or squeezing the shoulder with their hand. The player in front, once he gets the signals, tries to grab the scarf before the other team. You can use different means to give the signal - for example the signal giver can make a show of fingers discretely and simultaneously to the last two players; for instance if he shows an even number that can be the signal to grab the scarf and if he shows an odd number the teams need to stay quiet. No one is allowed to speak or make any kind of other signal.  So when the signal is given the teams pass on the grab signal by pressing the shoulder of the one in front until the scarf is grabbed. The team who grabs it first wins the round and its players move up one chair, the grabber moving to the back of the row. NOTE: the person holding the scarf is the referee in case of dual grabs. If a team grabs the scarf by error, (for example by moving in error on an odd number) they all move back one chair and the last one in the row moves back to the front. Teams move up and down this way until a team has completed a full circle when the starter player is back in the first seat after moving up all the way through all the seats.